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Contents

Overlays

Overlays are informative strings on top of the gameplay:
 
On the Overlays tab, you can choose to show/hide some of them and set their position.
 
Overlays will not be recorded on top of your video unless you enable the corresponding option.
Show overlays in the game:
Frame rate (FPS) - the frequency at which frames are displayed in the game.
 
Game API and system bit count - e.g. DirectX11 32 bit, OpenGL 64 bit.
 
Space left on disk - the amount of disk space you have left; depends on the folder you've set for storing captured videos in File Preferences.
 
Recording duration - the length of time your recording lasts.
 
Recorded file size - the amount of disk space your recorded video is already taking.
 
Hotkeys - keyboard shortcuts for the quick access to the certain program functions.
 
By default, all overlays are shown in the game. To hide some of them, uncheck the overlays you don't need to see.
 
Show overlays on recorded videos - check this option to keep the overlays on your videos when you finish recording.
 
Overlay drawing type:
  • Fast (in tested games) - draws overlays using textures. This works faster than the usual way, but does not guarantee stable performance.
  • Fast (in all games) - same as above but, unlike the first option, is applied to all games including some .exe files we might not have tested this feature on. Try this if you feel like your game is lagging because of the overlays. In case it gets worse, select the next option.
  • Slow (stable performance) - does not use textures to draw overlays and therefore is slower, but also more stable than the previous two.
 
Position
Use one of the position options to choose where your overlays will be placed in the game. If you choose to keep overlays on your recorded videos, they will be on the same position as you select here.

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